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Old Aug 26, 2006, 03:06 AM // 03:06   #1
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Default Necro rez skill

----------------
Reanimate
5 energy
3 second cast
5 second recharge

Target other ally is revived. Ally receives +5 damage for the next (90...10) seconds.

Soul Reaping
----------------

Other thoughts would be to make the +5 damage against holy only, just like minions and certain necro armor take. I also thought about having the extra damage in effect until the character dies again or a monk/rit/sig rez was used on the living ally.



1st modification:
----------------
Reanimate
5 energy
3 second cast
5 second recharge

Target other ally is revived. Ally receives +5 damage for the next (90...20) seconds.

Death Magic
----------------


2nd modification:
----------------
Reanimate
5 energy
3 second cast
5 second recharge

Sacrifice 10% health. Target other ally is revived. Ally receives +5 damage for the next (90...30) seconds.


Alternate description:

Sacrifice 10% health. Target other ally is revived with 25% health and 50% energy. Ally receives +5 damage for the next (90...30) seconds. Ally receives (1...4) health regen while you receive (1...4) health degen for 10 seconds.

Death Magic
----------------

Last edited by Sereng Amaranth; Aug 27, 2006 at 01:14 AM // 01:14..
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Old Aug 26, 2006, 03:31 AM // 03:31   #2
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as long as it's not a elite, yay![isn't your duration backwards?]
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Old Aug 26, 2006, 03:33 AM // 03:33   #3
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Duration is backwards, yes. Low Soul Reaping means that the ally takes damage for a longer duration. 12 in SR would mean 10 seconds of extra damage.
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Old Aug 26, 2006, 09:52 AM // 09:52   #4
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Quote:
Originally Posted by Sereng Amaranth
Target other ally is revived. Ally receives +5 damage for the next (90...10) seconds.
I like the spell, but 10 seconds on 12? How much would it be on 16? 1 second? If you made the duration 90...20 you'd have a bit more room for improvement beyond 12.

Off topic, but on the issue of necro and ressing, I always thought Vengeance should be a necro spell, not a monk spell.
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Old Aug 26, 2006, 10:03 AM // 10:03   #5
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my initial read thought it gave your allies a damage bonus, but am I glad I re-read

/signed

They need more rez skills for classes which atleast should have them, (Monk, Rt, Necro) that don't just straight out rez, but also make using them a bit of a challenge, such as Flesh of My Flesh.

Tyggen, I totally agree with, i've never seen anybody really use vengeance, but it would go down a treat on a necro, especially maintainable.
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Old Aug 26, 2006, 03:56 PM // 15:56   #6
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Yeah, I was thinking about that 10 secs at 12 SR thing.

And yes, this is somewhat in the same vein as Vengeance, but with a Death Magic twist. Maybe the attribute should be Death?
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Old Aug 26, 2006, 09:16 PM // 21:16   #7
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Your cast time and cost is silly. It should definitely require saccing and take 5 seconds to cast.

I would have suggested a reverse life siphon, like another nec skill. 10 energy, 5 second cast, sac 10% --- target ally revived with 25% health and (2...6) health regeneration for (10...20) seconds, while you suffer (4...2) health degeneration.
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Old Aug 26, 2006, 10:43 PM // 22:43   #8
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I always wished necros had a skill similar to that, only like the Vengence monk skill. The necro casts the spell, however the player is a minion (that looks like the player) untill the duration ends, then the player is returned to life, if he/she survives being a minion for the spell duration.
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Old Aug 26, 2006, 10:54 PM // 22:54   #9
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I like the concept of the skill, but the first description to make it practical to impliment as a non-elite. 90...30 would also be a more practical duration. Overall I like the skill.
/signed

Side Note: I think Vengance should just be removed, it's the dumbest res other than Unyeilding Aura (due to elite status).
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Old Aug 26, 2006, 11:09 PM // 23:09   #10
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Quote:
Originally Posted by BaconSoda
I like the concept of the skill, but the first description to make it practical to impliment as a non-elite. 90...30 would also be a more practical duration. Overall I like the skill.
/signed

Side Note: I think Vengance should just be removed, it's the dumbest res other than Unyeilding Aura (due to elite status).
Oh I agree, was trying to think of a way to make it useful. Moving it to what I said above might make it semi usefull.
Unyielding Aura however, I have seen it put to good use in those silly Challenge Missions where healing is almost pointless as you are rushing through to kill as fast as you can. Monk would, instead of healing, just pick up the tanks with Unyielding and let them go back at it. It was rather funny to see. /shrug
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Old Aug 27, 2006, 01:08 AM // 01:08   #11
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Quote:
Originally Posted by Carmine
Your cast time and cost is silly. It should definitely require saccing and take 5 seconds to cast.

I would have suggested a reverse life siphon, like another nec skill. 10 energy, 5 second cast, sac 10% --- target ally revived with 25% health and (2...6) health regeneration for (10...20) seconds, while you suffer (4...2) health degeneration.
I considered the energy and cast time during this. Most of the other Animate skills take 3 seconds. I believe the detrimental effect to the ally warrants a low cast time. Otherwise someone would just use a monk rez. I like the sac part though. And the reverse siphon is a nice twist to a rez w/o being out of the norm for GW.


Another twist would be for it to fail with Death Magic 4 or less, similar to Golem.

Last edited by Sereng Amaranth; Aug 27, 2006 at 01:16 AM // 01:16..
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Old Aug 27, 2006, 09:08 AM // 09:08   #12
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Quote:
Originally Posted by Carmine
Your cast time and cost is silly. It should definitely require saccing and take 5 seconds to cast.

I would have suggested a reverse life siphon, like another nec skill. 10 energy, 5 second cast, sac 10% --- target ally revived with 25% health and (2...6) health regeneration for (10...20) seconds, while you suffer (4...2) health degeneration.
Ritualists already have a sacking Rez, Flesh of My Flesh, the OP has introduced a new idea here and I personally would prefer this over sacking, not because Im afraid of losing life, but because it makes it different.

I think Death Magic or Soul reaping is good either way, as it can be explained in both veins DM - well they're dead, SR - forcing the soul back in.

Also in SR, it means that people will really have to think about using it as it can do alot of damage too.

Personally OP suggestion rocks, apart from effect time of degen for the levels I wudnt change a thing. Skills for Ch3 are probably finalised, otherwise my Necor would be heading off to Elona first to get this if they would use it.
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Old Aug 27, 2006, 09:40 PM // 21:40   #13
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i always thought flesh of my flesh should be a blood skill

makes alot more sense imo
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Old Aug 27, 2006, 11:40 PM // 23:40   #14
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Quote:
Originally Posted by BaconSoda
Side Note: I think Vengance should just be removed, it's the dumbest res other than Unyeilding Aura (due to elite status).
In PvP, Unyeilding aura is a complete waste. In PvE however...

Strengths:
-3 Second cast, shortest of all rezzes
-5 Energy, lowest of all reuseable rezzes
-Full Health, which few other rezzes have
-Full Energy, which no other permanent rezzes have
-If everyone in your party has been enchanted with this, you're completely immune to death penalty, as long as no one else in your party rezzes people with any skill othr than this.
-Only requires 5 divine favor to be effective
-Reuseable with relatively low recharge
-If players get low on energy, you can kill them off and immediately rez them, effectively restoring their energy to full.
-You can kill any ally at any time (actually is useful, such as if the person aggros a group of foes that are not in your groups aggro circle yet, but the ally is mistakenly luring them toward you, you can kill the player and save your team a lot of effort)
If somone on your team is pissing you off, its always amusing to kill them off and way they are like "WTF!!!!!", you just say God has comdemn you.

Weaknesses:
-Elite skill
-Requires upkeep, which in an 8 person group, will take all of the maintainer's effort to manage the -3 pips, unless they are really skilled.
-If the maintainer runs out of energy or it is removed, the enchanted person dies.
-Can only be used by monk primaries.
-Energy denial will cause the last 3 people ressurected to die

The shelter from dp along with only a 3 second casting time with full health and energy makes and incredibly effective all purpose rez. Its fast and effective, and it prevents dp in the future.

The necro rez is a good idea. I think something along the MM line would work well. They get rezzed at full health and energy, but suffer minion like degeneration.
/signed

Last edited by Why_Me; Aug 27, 2006 at 11:58 PM // 23:58..
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Old Aug 28, 2006, 01:42 AM // 01:42   #15
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Whatever skill you must remember the mobs get to use it. Keep in mind: Having a bunch of necro mobs in Chapter ___ with the skill, will it be a pain to wipe out with a skilled group?

Ex. 5 Flesh of my flesh ritualist mobs along with a plethora of other mobs can be a pain without a MM or AoE damager.

If necros get to res, it should make sense... maybe something that is linked to soul reaping and has relative attributes to flesh of my flesh and the death magic line.
================================================== ======
Rework of original poster:
10 energy (to be on par with monks), 6 cast (Rebirth/Resurrect), 20 recharge (Light of Dwayna/Lively was Naomei) <- my changes to your suggestion
Atribute:Soul reaping
Exploit the body of target party member (not ally, ally would imply minions or pets). That ally is resurrected, with 15-75% HP (like Lively was Naomei) and 5-21% of the caster's energy (sort of Flesh of my Flesh mixed with spirit siphon). Ally receives +5 damage from holy for the next (90...20) seconds but cannot be diseased (sort of like tainted flesh) during that duration.

Alternate:
Chilling Revenge
Attribute: Blood Magic (the most party buffs are in this line I think)
5 energy (to be on par with flesh of my flesh), 4 cast (Light of Dwayna), 20 recharge (Light of Dwayna)
Target fallen party member is resurrected with 25% HP and steals (5...30) health from all adjacent foes.

Alternate 2:
Ethereal Sorrow
Attribute: Soul Reaping/Curses
10 energy (Rebirth), 6 cast (Rebirth), 0 recharge (rebirth)
Target fallen party member is resurrected with 5-25% HP and you lose all energy. For each energy lost that ally gains an additional 5 Health.
(Kind of more for mesmer given the energy thing)

Alternate 3:
Call of the undead
Attribute: Death Magic
5 energy (Flesh of my Flesh), 5 cast (Flesh of my flesh) , 0 recharge (Flesh of my flesh)
Target fallen party member is resurrected with 25% HP. For each minion you control that ally gains (1-5)% HP.

Alternate 4:
Eye for an eye
Attribute: Death Magic
5 energy (Flesh of my Flesh), 5 cast (Flesh of my flesh) , 0 recharge (Flesh of my flesh)
Teleport to target fallen party member. That party member is teleported to your original location with 25% HP and 0 energy. You lose 25% HP.
(so much like Consume corpse with rebirth mixed in)

================================================== ======================
What we really need is a battle res for every class within reason (rit/monk deal with spirits and healing).

Necros = animate corpses
Eles = no res (reasonable since they don't deal with healing)
Mesmers = no res (reasonable since they don't deal with healing)
Rangers = Restoration Spirit should have been THEIRS
Assassins + Warriors = no res (reasonable, they just attack/shout/stance)
Paragon = needs res (they are s supportive shout/echo/chant class)
Dervish = no res (attacker)

================================================== =======================
For the record:

- Resurrection Chant (Healing Prayers)
Spell. Resurrect target party member with up to your current health and 5..29% Energy. This spell has half the normal range.
Energy:10 Cast:8 Recharge:0

- Light of Dwayna (Monk other)
Resurrect all dead party members in the area. They are returned to life with 25% Health and zero Energy.
Energy:25 Cast:4 Recharge:20

- Resurrect (Monk other)
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy.
Energy:10 Cast:6 Recharge:5

- Rebirth (Protection Prayers)
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..4 seconds. This Spell consumes all of your remaining Energy.
Energy:10 Cast:6 Recharge:0

- Restoration (Communing)
Create a level 1..8 spirit. When this Spirit dies, all party mesmbers in the area are resurrected with 5..41% Health and zero Energy. This spirit dies after 30 seconds.
Energy:10 Cast:5 Recharge:45

- Flesh of my Flesh (Restoration Magic)
Lose half of your Health. Resurrect target ally with your current Health and 5..17% Energy.
Energy:5 Cast:5 Recharge:0

- Lively Was Naomei (Restoration Magic)
Hold Naomei's ashes for up to 45 seconds. When you drop her ashes, all party members in the area are resurrected with 15..63% Health and zero Energy.
Energy:15 Cast:6 Recharge:20

Last edited by LifeInfusion; Aug 28, 2006 at 02:07 AM // 02:07..
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Old Aug 28, 2006, 05:13 AM // 05:13   #16
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Quote:
Alternate 3:
Call of the undead
Attribute: Death Magic
5 energy (Flesh of my Flesh), 5 cast (Flesh of my flesh) , 0 recharge (Flesh of my flesh)
Target fallen party member is resurrected with 25% HP. For each minion you control that ally gains (1-5)% HP.
I like this one! Maybe instead of gaining health for each minion, work it like Taste of Death. Ally gains up to 100% health from your minions.
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Old Aug 28, 2006, 05:17 AM // 05:17   #17
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I like the idea...but if we give the necro a rez skill then now we have Monk/Rit/Nec all have rez. Isn't that kinda of unbalancing to other caster classes? I wouldn't really care as I'm Nec primary but it might be an issue to the community.
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Old Aug 28, 2006, 06:55 PM // 18:55   #18
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Personally when i started playing Necro i kinda thought they would be able to hard rez as it seemed ideally suited for them, I knew monks would, and tbh I didnt think rits would and seeing FomF was a real bonus for me. Personally I feel Mo/Rt/N should be the only profs with a hard rez, it firts them, and I'm certain most people wudnt make an Ele and expect a hard rez, it just doesn't make sense to me.

Although yes I can see Paragon also having a hard rez possibly, something from motivation line or something.
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Old Sep 02, 2006, 12:22 AM // 00:22   #19
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Reworked to be similar to the Animate skills.
----------------
Reanimate
5 energy
3 second cast
5 second recharge

Sacrifice 10% health. Target other ally is revived. Ally experiences minion-like degen and only receives necro healing for the next (60...20) seconds.


Death Magic
----------------


Another alternate description.
Sacrifice 10% health. Target other ally is revived. Ally experiences minion-like degen and receives half healing from non-necro skills for the next (90...30) seconds.
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Old Sep 02, 2006, 01:03 AM // 01:03   #20
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There already is a necro rez skill, actually 4 of em.......it's just that after rezzing they aren't quite the same.......

sorry. had to do that. Anyways my thoughts is that bringing something from dead back to regular life (not undead) is pretty much the opposite of what a NECRO is all about. They like dead things. If you go back to all the games that have had necromancers or mages with specialization in necromancy (Wizards of the Coast games, D2, Elder Scrolls, etc), you'll see that healing/resurrecting is a skill set of characters that have completely opposite alignments and world views.
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